Sonuscore The Sculpture

$139.00
and available.
SKU: 1358-4386
Digital Product
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Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

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"Welcoming but also super professional" Read
Track Your
Order
1-Year Manufacturer Warranty
Buy With Confidence

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Description

The Sculpture is a metallic sound design instrument built from an art-object of the german sculptor Klaus Gündchen. Every sound comes from a single multi-cut metal sound sculpture, a resonant structure recorded in close detail and turned into a playable instrument for the free Kontakt Player.

Struck, bowed, scraped, and set ringing, it produces signature sounds including haunting drones, shimmering strikes, ethereal resonances, and metallic pulses that shift from delicate ambience to raw impact. The Sculpture covers a range that most metal instruments never reach.

Playable Single Instrument and a Five-Layer Engine

The Single instrument models the experience of playing the original sculpture, direct and responsive, for when you want the raw object under your fingers. In practice, the Single instrument shines in scoring scenarios that call for subtlety and realistic resonance, such as tension cues that build atmosphere with intimate metallic hits or emotional scenes that demand sparse, haunting textures.

The Engine layers five voices: two freely playable, two arpeggiators, and one granular, with slot and master effects for building flexible, evolving sound design from the same source material. The Engine mode is ideal for more complex environments like sci-fi or horror, where layered pulses and evolving textures can create otherworldly ambiences, driving percussive beds for action sequences, or unsettling granular soundscapes for psychological tension.

Metallic Percussion And Texture for Film Scoring

The Sculpture is built for composers who need a sound not already in everyone else’s sessions, for those who want their scoring journey to be a sonic adventure.

Its colder, resonant character suits modern and contemporary film and TV scores, atmospheric and unsettling game environments, and horror and tension work where metal does the heavy lifting.

For sound designers working in metallic, textural, and granular territory, it provides an organic source rather than a synthesised approximation.