Boom Road Rage DESIGNED
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Description
Designed for those who are cutting a crash sequence and need something specific, not a wide spectacle but the precise sound of a door panel catching a concrete barrier or a windshield cracking under pressure. Most libraries offer you a finished crash event. But what you need is more granular. ROAD RAGE is a crash construction kit for vehicle damage, built from the individual elements that make collisions credible. Studio-recorded components for precision, scrapyard sessions for real-world events, and large-scale crane drops for destruction that shakes the room: hundreds of individual files, recorded from inside and outside the vehicles, designed to be assembled into crashes that match the exact scene.
Built Layer by Layer
A convincing crash is built from layers: impact, resonance, debris, and structural settling. ROAD RAGE captures each as a clean, isolated element across glass, metal, plastic, and rubber, so you assemble crashes that match the action precisely.
Studio, Scrapyard, Crane Drop
Three recording phases, each targeting a different part of the dynamic range: studio sessions for clean isolated components, scrapyard sessions using forklifts and heavy equipment to create impacts, and crane drops for the library’s highest-energy material.
Two Perspectives, One Take
Major impacts were captured from simultaneous positions: exterior M/S and A/B stereo, Ambisonic interior capture, and contact mics on the surfaces. Collisions from outside the car, from inside the car, and from the material itself.
Designed for Game Audio
Physics-driven destruction systems need hundreds of distinct, addressable elements. ROAD RAGE’s component structure, UCS-tagged metadata, and granular categories make individual elements adaptable to game engine triggers, from a low-speed scrape to a high-speed barrier impact.
Road Rage – Designed
Six Car Types, Two Truck Types, Two Motorcycle Types
The Designed edition contains 90 pre-assembled crash sequences across six car types – two sets of three different vehicles each, ranging from small car to SUV – plus two truck types and two motorcycle types. For the cars and trucks, every event type (head-on collision, complex rollover, single rollover, roof crush, and scrape) is delivered as both exterior and interior versions, so an edit that moves from outside a vehicle to inside uses material with matching acoustic character throughout. The truck sequences extend the range into heavier vehicle mass and structural behaviour. The motorcycle sequences cover head-on collision, rear collision, complex rollover, single rollover, and scrape – captured from the exterior perspective, matching how motorcycle crashes are framed on screen – and add lighter, more agile vehicle dynamics to the collection.
Assembled From the Construction Kit
Every Designed sequence is built from the same Construction Kit elements available in the bundle. These are not separately produced: they are layered compositions from the raw material, showing one possible assembly at each scale and event type. Editors who need immediate drop-in options can use them as designed by our expert team. And for sound designers who want to understand and adapt what is built into each finished sequence they have direct access to the components.














