Boom Road Rage CK
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Description
Designed for those who are cutting a crash sequence and need something specific, not a wide spectacle but the precise sound of a door panel catching a concrete barrier or a windshield cracking under pressure. Most libraries offer you a finished crash event. But what you need is more granular. ROAD RAGE is a crash construction kit for vehicle damage, built from the individual elements that make collisions credible. Studio-recorded components for precision, scrapyard sessions for real-world events, and large-scale crane drops for destruction that shakes the room: hundreds of individual files, recorded from inside and outside the vehicles, designed to be assembled into crashes that match the exact scene.
Built Layer by Layer
A convincing crash is built from layers: impact, resonance, debris, and structural settling. ROAD RAGE captures each as a clean, isolated element across glass, metal, plastic, and rubber, so you assemble crashes that match the action precisely.
Studio, Scrapyard, Crane Drop
Three recording phases, each targeting a different part of the dynamic range: studio sessions for clean isolated components, scrapyard sessions using forklifts and heavy equipment to create impacts, and crane drops for the library’s highest-energy material.
Two Perspectives, One Take
Major impacts were captured from simultaneous positions: exterior M/S and A/B stereo, Ambisonic interior capture, and contact mics on the surfaces. Collisions from outside the car, from inside the car, and from the material itself.
Designed for Game Audio
Physics-driven destruction systems need hundreds of distinct, addressable elements. ROAD RAGE’s component structure, UCS-tagged metadata, and granular categories make individual elements adaptable to game engine triggers, from a low-speed scrape to a high-speed barrier impact.
ROAD RAGE – Construction Kit
Material by Material
The Construction Kit is organized by material and vehicle component across six main categories:
- Glass and car parts covering break, debris, and shatter events
- Metal covering panel impacts, hood hits, scrapes, and friction across every major body section
- Plastic and carbon cracking and rattling under stress
- Structural elements including door flex, body rolls, and frame resonance
- Environmental contact surfaces covering dirt, grass, ice, chain link fences, road signs, and poles
- Mechanical detail covering interior rattles, component stress, and rubber tire friction. Additional content includes tire screeches, burnouts, and drift sounds recorded on location. Every category is organized for direct access in audio management tools.
Multi-Position Capture
Many events are available across multiple simultaneous mic positions: exterior M/S and A/B configurations, interior Ambisonic (AmbiX) capture, contact microphones (LOM Geofon) on the vehicle surfaces, and in selected events, additional specialist close-mic positions (DPA 4061/4062, CO-100K, Sennheiser e901, Audix D6). This gives you the same event from multiple perspectives, so the same underlying element can serve as a wide exterior shot and a tight interior sequence without acoustic inconsistency between the two.














