Boom Medieval Melee DESIGNED

Cinematic, project-ready medieval combat sounds, expertly crafted for films, games, and immersive battle scenes.
$195.00
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SKU: 1358-2376
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Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

Free shipping on most orders above $199

Purchase with Apple and Google Pay

Test gear at our store

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Description

From hammers crushing skulls to swords hacking limbs, the medieval period was one of the most brutal in history. MEDIEVAL MELEE captures all the clashing of steel and raw, bone-crunching gore in one of our largest-ever collections of sound effects. All sounds were recorded either in the pristine sound environment of our studios or onsite in the soot and heat of our sourced armourers. Sounds include various impacts, deflects, equips/un-equips, finishers and more.

INCLUDED SOUNDS - KEYWORDS

BLOW, BREAKING, CLANG, CLOTH, CRACK, CRUNCH, CUT, DEBRIS, GORE, HIT, KNIFE, METAL, MOTION, MOVEMENT, RATTLE, RINGING, RUSTY, SCRAPING, SCRATCHES, SLAP, SLIDE, TEARING, WOODEN

CLANGING IRON

The awesome, deadly power of 10 different weapons and 2 shields – from axes to swords to war hammers is in your hands. Each weapon comes with 12 different files and each shield with 8 different files. Bodies and tails also come in separate files, to allow you to customize the audio wrath.

LAYERED STEEL

Fine Damascus steel was made with up to 300 layers of steel. Though not quite as complex as these notable blades, our sound designers cleaved into their creativity to forge new sounds and capture the truest edge of each weapon.

BRUTAL BLADES

The GORE sounds of stabs and slices bring out the complete sound for the Designed pack. Perfect for video games where total immersion has become a requirement. These sounds have already been given the full, carnal power necessary to create that full Hollywood sound and are ready to use in your project without any further editing.