{"product_id":"boom-tactical-guns-ck","title":"Boom Tactical Guns CK","description":"\u003ch3\u003eCARRIED BY POLICE. ISSUED TO ARMIES. STOLEN BY CRIMINALS.\u003c\/h3\u003e\n\u003cp\u003eWhen a script calls for a detective’s sidearm, a squad’s service rifle, or the gun a criminal actually carries, most libraries hand you gunfire sorted by caliber, with no sense of who would use it or why. TACTICAL GUNS starts from a different premise: every one of its 25 weapons is carried by police, issued to armies, or used by criminals. One purchase covers a police procedural, a military scene, and a criminal underworld sequence, each one built from the actual weapons those characters would carry, with matched handling recorded for almost every one.\u003c\/p\u003e\n\u003ch3\u003eCarried. Issued. Stolen.\u003c\/h3\u003e\n\u003cp\u003eEvery weapon in TACTICAL GUNS is one carried by police, issued to armies, or used by criminals. That’s the reason each weapon made the list, not caliber or category alone.\n\n\u003c\/p\u003e\n\u003ch3\u003eMatched Handling, Weapon by Weapon\u003c\/h3\u003e\n\u003cp\u003eAlmost every weapon ships with its own recorded handling: grab, mag change, safety, reload. That’s the sound before the shot, the detail that makes a character read as competent, or desperate, before they ever fire.\n\n\u003c\/p\u003e\n\u003ch3\u003eTwenty-Eight Channels, Multiple Distances\u003c\/h3\u003e\n\u003cp\u003eEvery shot is captured across up to 28 channels, from point-blank out to 100 meters, delivered across eight named perspectives. Cut between an interior take and a rooftop vantage point using material actually recorded for that perspective.\n\n\u003c\/p\u003e\n\u003ch3\u003eBuilt for Any Production Pipeline\u003c\/h3\u003e\n\u003cp\u003eUCS-tagged metadata keeps every weapon and fire mode addressable across DAWs, video editors, and game engines alike. For tactical and law-enforcement titles specifically, individual shots stay triggerable for event-driven, physics-based systems.\n\n\u003c\/p\u003e\n\u003ch3\u003eTactical Guns – Construction Kit\u003c\/h3\u003e\n\u003ch3\u003eEvery Shot, Multiple Distances, Multiple Perspectives\u003c\/h3\u003e\n\u003cp\u003eEvery weapon was recorded firing at multiple distances, from point-blank out to 100 meters, captured across up to 28 channels and delivered across eight named perspectives: Collar and Wrist at 0m, AB pairs at 1m\/2m\/3m, MS pairs at 5m\/15m, XY pairs at 5m\/100m, Ambisonic (AmbiX) at 50m, and a high\/low ORTF3D array at 20m. The same shot is available close and distant, narrow and wide, mono to spatial 360° surround..\n\n\u003c\/p\u003e\n\u003ch3\u003eAuthentic Weapon Handling\u003c\/h3\u003e\n\u003cp\u003eNearly every weapon in the library ships with its own recorded handling: grabbing the weapon, adjusting grip, working the safety or mode selector, loading and unloading the magazine, and reloading at two speeds. Two weapons use disclosed substitute handling instead of a dedicated session: the Kel-Tec KSG uses SPAS-15 handling, and the Tavor TAR-21 uses AKS-74U handling.\n\n\u003c\/p\u003e","brand":"BOOM Library","offers":[{"title":"Default Title","offer_id":67302235144441,"sku":"1358-4425","price":289.0,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0746\/5766\/1177\/files\/Tactical-Guns-CK-a-Sound-Effects-BOOM-Library-1-600x540.png?v=1791352994","url":"https:\/\/blackoutaudio.com\/products\/boom-tactical-guns-ck","provider":"Blackout Audio","version":"1.0","type":"link"}